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Returnal

Details

Duration October 2020 - February 2021
My Role(s) Game Designer, Level Designer
Platform PlayStation 5
Engine Unreal Engine 4
Status Released

Project Description

Returnal is a roguelite bullet hell third person shooter game. After crash-landing on a shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated – forced to restart her journey every time she dies.

My Contribution

At Climax Studios, I assisted Housemarque in developing the game as part of the co-development team.

My tasks on this project included:
  • Level combat balancing, ensuring deaths feel fair.
  • Merging Level Design and Art using Houdini tool chains in UE4.
  • Collision polish for the Levels ensuring traversal is smooth.
  • Designing daily challenges and modifiers.